Skip to content

3D Computer Vision for Software Developers

I teach developers how to make their apps see in 3D.

  • Home
  • Notebooks
  • Formulas
  • Tutorials
  • About
  • Contact

Category: ARKit

Solving correspondence

A major assumption in modern computer vision is that you have to track points on surfaces in order to see in 3D. You can use 2 images from 2 static cameras (“stereo”), or 2 images from 1 moving camera (“motion”).

Published 6 October 2017
Categorized as ARKit, augmented reality, computer vision, human vision

Recent Posts

  • Diagonals of an ellipse 23 September 2019
  • Understanding events 21 February 2019
  • Solving correspondence 6 October 2017
  • Internal inertial sensors 5 October 2017
  • Mobile AR is a 3D revolution 4 October 2017
3D Computer Vision for Software Developers
Create a website or blog at WordPress.com