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Stijn Oomes

Amsterdam, The Netherlands

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Category Archives: ARKit

Solving correspondence

A major assumption in modern computer vision is that you have to track points on surfaces in order to see in 3D. You can use 2 images from 2 static cameras (“stereo”), or 2 images from 1 moving camera (“motion”).

Posted byStijn Oomes6 October 20177 February 2018Posted inARKit, augmented reality, computer vision, human visionLeave a comment on Solving correspondence

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