When I teach my workshop on 3D vision, the students also play with a 3D graphics framework called Scene Kit. It is very powerful and easy to use. With just a few lines of code they can create a vivid 3D scene. At some point in the tutorial, the student has created a scene with a red sphereContinue reading “Spheres in perspective”
Category Archives: computer vision
Detect position and orientation of faces with iOS
4 October 2017 – I updated the code for Swift 4 and iOS 11. You can find it here. When an iPhone is processing an image from one of its cameras, the main purpose is to make it look good for us. The iPhone has no interest in interpreting the image itself. It just wants to adjust the brightness and theContinue reading “Detect position and orientation of faces with iOS”
What can your iPhone see?
The short answer is: not much. Well. Maybe we first have to talk about what it means to “see”. Vision is an extremely rich natural phenomenon. Most of us humans have the uncanny ability to turn light into meaning – as do many other species in the animal kingdom. Vision is mainly used for navigation and recognition. We use our eyes to detect objectsContinue reading “What can your iPhone see?”
In perspective
Being skilled in the art of drawing a convincing scene in linear perspective is no guarantee anymore for a successful career. For roughly four centuries this was a pretty good tool to have in your kit as a visual artist – from the moment that Filippo Brunelleschi gave his demonstration of a perspective rendering ofContinue reading “In perspective”
Revolution in motion
Yesterday, Microsoft launched a new product called Kinect. It is an add-on for the very popular game console Xbox 360 and allows for the user itself to be the controller. No more fiddling with weirdly shaped controllers. Just step in front of your television and you can control games with your own gestures (and yourContinue reading “Revolution in motion”